Different people play chess in different styles, no one knows the best way yet. This guide is perhaps useful to computers more than humans, although feel free to take a piece of life-long advice from this article on human behaviour. Source: https://ar.casact.org/actuaries-versus-artificial-intelligence-what-do-actuaries-do-what-will-they-do/ The participants of this study are merely two chess programs I wrote. With the best of my abilities, I tried to give them some sort of personality that is reflected in their style of play. To understand how to create a "personality" in a program, it is helpful to understand the most common algorithms used in chess. Broadly speaking, designing a chess engine involves two parts: The Risk Assessment part and The Search part. For the latter, there is a pretty standard and efficient algorithm that searches for the best piece to move called the minimax. Thus I won't be altering the search algorithm much. I will, however, alter the risk as...